Spell: Rip the Spirit
TypeSpell
Rank5
Rarity
Traits
Traditions
Cast1 to 3
Range30 feet
Targets1 living creature
PublicationPathfinder Impossible MagicRemaster
You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death. The target takes 5d6 void damage, depending on its basic Fortitude save, and is also Drained 1 if it fails its save. The spell's effect is based on how many actions you spend when Casting the Spell.
1 The spell targets one living creature in range.
2 (concentrate) The spell targets one living creature in range, and the damage is 10d6 void damage instead of 5d6.
3 (concentrate) The spell targets all living creatures in a 30-foot emanation.
Heightened (+1) The amount of damage increases by 1d6, or by 2d6 for the 2-action version.
Related Spells
| Name | Rank | Rarity | Tradition | Traits |
|---|---|---|---|---|
| Ancestral Winds | 5 | Uncommon | ||
| Blood-Feasting Breath | 5 | Uncommon | ||
| Invoke Spirits | 5 | Common | ||
| Tree of Life and Death | 5 | Common | ||
| Abyssal Plague | 5 | Common | ||
| Bandit's Doom | 5 | Common | ||
| Banishment | 5 | Common | ||
| Belittling Boast | 5 | Uncommon | ||
| Blink Charge | 5 | Common | ||
| Blood Feast | 5 | Uncommon | ||
| Calcium Rain | 5 | Common | ||
| Death Ward | 5 | Common | ||
| Diadem of Divine Radiance | 5 | Rare | ||
| Drop Dead | 5 | Uncommon | ||
| Glossolalia | 5 | Common | ||
| Incarnate Skeletal Giant | 5 | Common | ||
| Inevitable Disaster | 5 | Common | ||
| King's Castle | 5 | Uncommon | ||
| Mirecloak | 5 | Uncommon | ||
| Mirror Malefactors | 5 | Common |