Spell: Incarnate Skeletal Giant
You conjure a dark cloud above the battlefield from which leaps a massive giant of jagged bone. This skeletal giant usually appears as a massive form of the caster's ancestry. The giant occupies the space of a Huge creature and has a Speed of 40 feet.
Arrive Earthshaking Entrance The giant lands on the ground with a resounding crash, shaking the earth with its weight. Creatures on the ground in a 20-foot emanation must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature is knocked Prone.
Failure The creature is knocked prone and Clumsy 1 for 1 round.
Critical Failure The creature is knocked prone and Clumsy 2 for 1 round.
Depart Terrible Blows The skeletal giant reaches out with its great hands and attempts to flatten its master's foes. Up to 2 different targets within 30 feet of the giant take 6d6 bludgeoning damage (basic Reflex save).
Heightened (+1) The damage increases by 2d6.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Abyssal Plague | 5 | Common | |
| Ancestral Winds | 5 | Uncommon | |
| Bandit's Doom | 5 | Common | |
| Banishment | 5 | Common | |
| Belittling Boast | 5 | Uncommon | |
| Blink Charge | 5 | Common | |
| Blood Feast | 5 | Uncommon | |
| Blood-Feasting Breath | 5 | Uncommon | |
| Calcium Rain | 5 | Common | |
| Death Ward | 5 | Common | |
| Diadem of Divine Radiance | 5 | Rare | |
| Glossolalia | 5 | Common | |
| Inevitable Disaster | 5 | Common | |
| Invoke Spirits | 5 | Common | |
| King's Castle | 5 | Uncommon | |
| Mirecloak | 5 | Uncommon | |
| Mirror Malefactors | 5 | Common | |
| Rallying Banner | 5 | Uncommon | |
| Ravening Maw | 5 | Uncommon | |
| Repelling Pulse | 5 | Common |