Rules Reference
Quick rules references sourced from the GM screen and remaster documentation, for the numbers and procedures you need mid-session.
Remaster
- Remaster Changes - what was renamed or reworked between the original rules and the Remaster, covering feats, spells, equipment, and bestiaries
GM Screen
- Bonuses and Penalties
- Death, Dying and Unconscious
- Basic Actions
- Terrain and Cover
- Size and Reach
- Falling
- Treat Wounds
- Conditions
- Counteracting
- Light
- Senses
- Detecting Creatures
- Detecting and Stealth with Other Senses
- Travel Speed
- Exploration Activities
- Skill Actions
- GM Screen
- Bulk and Encumbered
- Simple DCs
- DCs by Level
- Hero Points
- DC Adjustments
- Specific Skill DCs
- Creature Identification
- Environmental Damage
- Structures and Force Open DCs
- XP Awards
- Encounter Budget
- Playing the Game
- Running the Game
- Monster Adjustments
- Earn Income Tasks
- Downtime Events
- Cost of Living
- Treasure
- Subsystems and Variant Rules
- Automatic Bonus Progression
- Free Archetype
- Gradual Attribute Boosts
- Proficiency without Level
- Ancestry Paragon
- Stamina
- Victory Points
- Influence
- Research
- Chases
- Infiltration
- Reputation
- Duels
- Leadership
- Hexploration
- Resting
- Traits
- Player Screen
- Summon Trait
- Mythic Characters
- Special Battles
- Attitudes
- Weather Effects
- Level 0 Characters