Victory Points

All rules references

Accumulating Rolls

Critical Success The PCs gain 2 Victory Points.

Success The PCs gain 1 Victory Point.

Critical Failure The PCs lose 1 Victory Point.

This means that the result of a PC's check usually results in the party gaining either 1 or no Victory Points. However, specialized PCs have a solid chance of earning the party 2 Victory Points, and hare‑brained schemes have a fair chance of losing the PCs 1 Victory Point.

Diminishing Rolls

Critical Success If regaining ground is possible, the PCs gain 1 Victory Point. Otherwise, as success.

Success The PCs avoid losing any Victory Points.

Failure The PCs lose 1 Victory Point.

Critical Failure The PCs lose 2 Victory Points.

Table: Victory Point Scales
Duration of ChallengeVP End PointVP Thresholds
Quick encounter3-5-
Long encounter7-104
Most of a session15-255, 10, 15
Adventure-wide, sideline15-205, 10, 15
Adventure-wise, forefront25-5010, 20, 30, 40

Section: Subsystem and Variant RulesPathfinder GM Core pg. 184-186