GM Screen
Playing the Game
Basic Actions | Skill Actions | Conditions |
Bonuses and Penalties | Size and Reach | Falling |
Death, Dying and Unconscious | Terrain and Cover | Treat Wounds |
Counteracting | Light | Travel Speed |
Senses | Detecting Creatures | Detecting and Stealth with Other Senses |
Exploration Activities | Hero Points | Traits |
Bulk and Encumbered | Summon Trait | Attitudes |
Ancestries | ||
Running the Game
Simple DCs | DCs by Level | DC Adjustments |
Specific Skill DCs | Creature Identification | Environmental Damage |
Structures and Force Open DCs | XP Awards | Encounter Budget |
Monster Adjustments | Earn Income Tasks | Downtime Events |
Cost of Living | Treasure | Resting |
Special Battles | ||
Subsystems and Variant Rules
Automatic Bonus Progression | Free Archetype | Gradual Attribute Boosts |
Proficiency without Level | Stamina | Victory Points |
ARVOEu4oeL3BKEOH | zkQJzslkiNQuUuKd | Chases |
Infiltration | Reputation | Duels |
Mythic Characters | Hexploration | Leadership |