GM Screen

All rules references

Playing the Game

Basic Actions

Skill Actions

Conditions

Bonuses and Penalties

Size and Reach

Falling

Death, Dying and Unconscious

Terrain and Cover

Treat Wounds

Counteracting

Light

Travel Speed

Senses

Detecting Creatures

Detecting and Stealth with Other Senses

Exploration Activities

Hero Points

Traits

Bulk and Encumbered

Summon Trait

Attitudes

Archetypes

Ancestries

Running the Game

Simple DCs

DCs by Level

DC Adjustments

Specific Skill DCs

Creature Identification

Environmental Damage

Structures and Force Open DCs

XP Awards

Encounter Budget

Monster Adjustments

Earn Income Tasks

Downtime Events

Cost of Living

Treasure

Resting

Special Battles

Weather Effects

Subsystems and Variant Rules

Automatic Bonus Progression

Free Archetype

Gradual Attribute Boosts

Proficiency without Level

Stamina

Victory Points

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Chases

Infiltration

Reputation

Duels

Mythic Characters

Hexploration

Leadership