Terrain and Cover
Terrain
| Difficult Terrain | Each square costs 5 extra feet of movement. |
| Greater Difficult Terrain | Each square costs 10 extra feet of movement. |
| Hazardous Terrain | Moving through hazardous terrain deals damage. |
| Narrow Surface | Off-guard and must Balance to cross. When you're hit or fail a save, succeed at a Reflex save or fall. |
| Uneven Ground | Off-guard and might need to Balance or fall prone. When you're hit or fail a save, succeed at a Reflex save or fall. |
| Incline | You need to Climb to ascend an incline. You're off-guard while Climbing. |
Cover
Draw a line from the center of the attacker's space or burst to the center of the target's space.
| Type of Cover | Bonus | Can Hide |
|---|---|---|
| Lesser Cover | +1 circumstance bonus to AC if line passes through creatures but no objects. | No |
| Cover (Standard) | +2 circumstance bonus to AC, Reflex saves against area effects, and Stealth checks to Hide or Sneak. You can use Take Cover to increase this to greater cover. | Yes |
| Greater Cover | As cover, but a +4 bonus. | Yes |
Section: Playing the GamePathfinder Player Core pg. 423-424