Spell: Curse of Calamity

Level9
Cast3 days
Range1 mile
Targets1 community, group, or settlement
Duration1 year
RarityRare

You condemn your targets to violent misfortune. At the GM's discretion, you can target a group of individuals within range who serve the same cause, such as a nation's army, or who have a shared identity, such as members of a single faith. You can also choose to target a settlement that's a village or town, or a neighborhood community within a larger settlement.


Critical Success As success, and the targets experience extreme accidents that threaten life, limb, or other loss. The GM adjudicates these occurrences on a case-by-case basis, but in general, the population experiences a disturbing rise in unfortunate casualties.

Success The targets experience misfortune during even routine tasks that result in minor injuries. This bad luck increases when you're close; the first time each round a target within 15 feet of you attempts an attack roll or skill check, they must roll twice and use the worse result.

Failure The ritual has no effect.

Critical Failure You unwittingly curse yourself. For the next 24 hours, each caster must roll all attack rolls and skill checks twice and use the worse result.


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