Spell: Awaken Portal

Level3
Cast1 hour
Range10 feet
Targets1 portal
RarityRare

You attempt to reactivate a dormant gate, portal, or Teleportation Circle by infusing it with magical energies. This ritual must be successfully performed twice, once at each location the portal connects. While the teleportation circles and portals found in the Abomination Vaults require no additional cost to awaken, other portals might require rare items or specific materials as a cost for this ritual at the GM's discretion—some portals might even be so powerful that this ritual cannot awaken them at all.


Critical Success You awaken the portal. If its other side is awakened, the portal can be used normally and won't deactivate naturally. If its other side is not awakened, this side remains awakened for 1 year, possibly allowing you enough time to find and awaken the connecting portal.

Success As critical success, but if the portal's other side is not awakened, this side remains awakened for only [[/r 1d6 #days]]{1d6 days} before it fades and falls dormant again.

Failure You fail to activate the portal, and magical backlash leaves you Stupefied 1 for 24 hours.

Critical Failure As failure, but in addition, a hostile creature is drawn through the portal and immediately attacks anyone present. The creature drawn through the portal varies, according to the portal's nature


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