Spell: Electrified Crystal Ward

Level3
Cast2
Targets1 hinge or latch
RarityRare

You create an @UUID[Compendium.pf2e.hazards.Actor.Electric Latch Rune] hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly.


Heightened (+2) The hazard's damage increases by 1d12.


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