Spell: Angel Form
Invoking the celestial realms, you transform into a Medium angel battle form. When you Cast this Spell, choose balisse, choral, kuribu, or tennin. The battle form is Small if you choose choral or kuribu. While in this form, you gain the angel, celestial, and holy traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
You gain the following statistics and abilities regardless of the form that you choose:
AC = 22 + your level. Ignore your armor's check penalty and Speed reduction. 40 temporary Hit Points and weakness 10 to unholy.
Darkvision.
One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +25, and your damage bonus is +12. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
Athletics modifier of +25, unless your own modifier is higher.
You also gain specific abilities based on the type of angel you choose:
Balisse Speed 30 feet, fly 40 feet; Perception modifier of +26 to detect lies and illusions unless your own modifier is higher
Melee 1 scimitar (fire, forceful, holy, magical, sweep), Damage 2d6 slashing plus 2d6 fire.
Choral Speed 30 feet, fly 40 feet; +1 status bonus to AC and saves against auditory and sonic
Melee 1 fist (agile, holy, magical, unarmed), Damage 2d6 bludgeoning
Ranged 1 piercing hymn (holy, magical, range 90 feet), Damage 3d6 sonic and Deafened for 1 round on a critical hit.
Kuribu Speed 25 feet, fly 40 feet; resistance 10 to electricity and fire
Melee 1 fist (agile, holy, magical, unarmed), Damage 3d4 bludgeoning
Ranged 1 composite shortbow (deadly 2d10, holy, magical, propulsive, range increment 60 feet), Damage 3d6 piercing.
Tennin Speed 30 feet, fly 60 feet; can Step into difficult terrain and use land and fly Speeds to Step
Melee 1 fist (agile, holy, magical, nonlethal, unarmed), Damage 1d6 bludgeoning plus 1d6 cold and 1d6 spirit.
Heightened (9th) Your battle form is Large if you choose balisse or tennin. You must have space to expand into, or the spell is lost. You instead gain AC = 22 + your level, 60 temporary Hit Points, weakness 15 to unholy, attack modifier +30, damage bonus +20, and Athletics +33.
Related Spells
| Name | Rank | Rarity | Tradition | Traits |
|---|---|---|---|---|
| Cosmic Form | 7 | Common | ||
| Attacked from Within | 7 | Uncommon | ||
| Chrysopoetic Curse | 7 | Uncommon | ||
| Deity's Strike | 7 | Common | ||
| Devouring Void | 7 | Uncommon | ||
| Divine Decree | 7 | Common | ||
| Divine Vessel | 7 | Common | ||
| Eclipse Burst | 7 | Common | ||
| Energy Aegis | 7 | Common | ||
| Ethereal Jaunt | 7 | Uncommon | ||
| Execute | 7 | Common | ||
| Fiendish Rift | 7 | Common | ||
| Final Fate of the Locust Host | 7 | Rare | ||
| Incarnate Ancient Specter | 7 | Common | ||
| Incarnate Tempest of Shades | 7 | Common | ||
| Inexhaustible Cynicism | 7 | Common | ||
| Interplanar Teleport | 7 | Uncommon | ||
| Moonburst | 7 | Common | ||
| Planar Seal | 7 | Uncommon | ||
| Ray of Corruption | 7 | Rare |