Spell: Fiendish Rift

TypeSpell
Level7
Rarity
Common
Traditions
Cast2
Range60 feet
Area20
Duration1 minute
PublicationPathfinder Impossible MagicRemaster

You open a tear in reality that leads to a fiendish plane such as Abaddon, Hell, or the Outer Rifts. Fiends reach out of the rift, grabbing at creatures with various appendages. When you Cast the Spell and the first time you Sustain it each turn on subsequent rounds, each creature in the area takes 7d6 spirit damage; creatures with the holy trait take an additional 10 spirit damage. An affected creature attempts a Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Grabbed for 1 round or until it Escapes.

Critical Failure The creature takes double damage and is Restrained for 1 round or until it Escapes.


Heightened (+1) The damage increases by 1d6.


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