Spell: Loyalty's Ward

TypeSpell
Level5
Rarity
Uncommon
Cast1 day
Targetsa single room no larger than 25 feet by 25 feet
Duration1 week
PublicationLegacy

You place wards on a structure, creating a trap for those who would work against you. You set an invisible talisman above each door, window, or other opening. When you set these wards, select one of the following criteria.

  • Those that mean you harm

  • Those that are unholy

  • Those that are holy

  • Those that are members of a specified faction

Creatures that meet your selected criteria can enter the warded area but are prevented from exiting it. As they enter the area, those that are trapped feel the magic settle on them.


Critical Success Your wards hold, and those that meet the criteria must attempt a Will save against the higher of your class DC or spell DC when they try to leave the area by any means. On a success, they can leave freely. On a failure, they cannot move out of the warded area and cannot attempt to leave the area again for 24 hours.

Success As critical success, but on a failure, they can attempt to leave again after 1 hour.

Failure Your wards are merely decorative and do not hold any creatures.

Critical Failure The wards turn against your intentions, instead holding those that do not meet the selected criteria (which likely includes all casters).


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