Spell: Divine Aura
Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.
Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by-and effects created by-creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the Controlled condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything opposite in alignment to your divine aura.
When a creature of opposite alignment hits a target with a melee attack, the creature must succeed at a Will save or be Blinded for 1 minute. It's then temporarily immune for 1 minute.
The first time you Sustain the Spell each round, the divine aura's radius grows 10 feet.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Antimagic Field | 8 | Rare | |
| Canticle of Everlasting Grief | 8 | Common | |
| Devour Life | 8 | Uncommon | |
| Divine Armageddon | 8 | Common | |
| Divine Inspiration | 8 | Common | |
| Holy Host | 8 | Common | |
| Moment of Renewal | 8 | Common | |
| Musical Shift | 8 | Rare | |
| Part the Mists to Paradise | 8 | Rare | |
| Pinpoint | 8 | Uncommon | |
| Spirit Song | 8 | Common | |
| Spiritual Epidemic | 8 | Common | |
| Summon Deific Herald | 8 | Common | |
| Summon Elemental Herald | 8 | Common | |
| Unholy Army | 8 | Common | |
| Vibrant Vibrato | 7 | Rare | |
| Voracious Gestalt | 9 | Common | |
| Angel Form | 7 | Common | |
| Attacked from Within | 7 | Uncommon | |
| Chrysopoetic Curse | 7 | Uncommon |