Spell: Nature's Enmity

Level9
TraditionsPrimal
Cast2
Range120 feet
Area500
Targetsup to 5 creatures
Duration10 minutes
RarityCommon

Animals, plants, and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.

  • Vegetation springs up from every surface, giving each target a –10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi.
  • Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 Flat. On a failure, it's attacked by creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save and is Off Guard for 1 round on any outcome other than a critical success.
  • The target loses any connection to nature or natural creatures. The target must succeed at a DC 5 Flat when casting any primal spell or the spell fails. Furthermore, animal, fungus, and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.

The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.


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