Spell: Incarnate Wild Rose

TypeSpell
Level6
Rarity
Common
Traditions
Cast3
Range100 feet
Durationuntil the end of your next turn
PublicationPathfinder Impossible MagicRemaster

You call up the giant wild rose, a flower famous for both its beauty and its thorns. The rose occupies the space of a Huge creature but has no Speed.

Arrive Writhing Vines A vast number of thorny vines burst from the ground, wrapping around those who threaten you. Each enemy within a 30-foot emanation of the rose takes -2d12 piercing damage and must attempt a Reflex saving throw.


Critical Success The creature takes no damage.

Success The creature takes half damage.

Failure The creature takes full damage and is Grabbed by a vine for the duration of the spell or until they Escape.

Critical Failure The creature takes double damage and is Restrained by a vine for the duration of the spell or until they Escape.

Depart (poison) Blood Pollen All creatures still Grabbed or Restrained by vines take -3d6 persistent poison damage. The wild rose then expels a cloud of toxic pollen in a 20-foot burst up to 60 feet away. All living creatures in the burst must attempt a Fortitude save.


Critical Success The creature is unaffected.

Success The creature is Enfeebled 2 for 1 round.

Failure The creature is enfeebled 2 for 1 minute.

Critical Failure The creature is Enfeebled 3 for 1 minute.


Heightened (+2) The rose's arrival damage increases by 1d12, and its departure damage increases by 1d6.


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