Spell: Coral Eruption

Level4
TraditionsArcanePrimal
Cast3
Range120 feet
Area10
Duration1 minute
RarityCommon

Area two 10-foot bursts that don't overlap

Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 bleed. The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes floor2+1 piercing damage for every square of that area it moves into.


Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.


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