Spell: Aberrant Form
Channeling the power of vile otherworldly entities into your body, you take a new grotesque form, allowing you to wade into the battlefield while spreading pain and terror in your wake. You transform yourself into a Large aberration. You must have enough space to expand into, or the spell is lost. When you Cast this Spell, choose chuul, gogiteth, gug, or ofalth. While in this form, you gain the aberration trait. You can Dismiss the spell.
You gain the following statistics and abilities regardless of which battle form you choose:
AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.
13 temporary Hit Points.
Darkvision.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +18, and your damage bonus is +8. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
Athletics modifier of +20, unless your own modifier is higher.
You also gain specific abilities based on the type of aberration you choose:
Chuul
Speed 30 feet, swim 25 feet
Melee 1 claw (reach 10 feet), Damage 2d8 bludgeoning, and after a successful Strike, you can spend an action to attempt to Grab the target.
Gogiteth
Speed 40 feet, climb 30 feet
Melee 1 jaws, Damage 2d10 piercing, and after a successful Strike, you can spend an action to attempt to Grab the target
Melee 1 leg (agile, reach 10 feet), Damage 2d6+8 piercing.
Gug
Speed 40 feet, climb 20 feet
Melee 1 jaws (reach 10 feet), Damage 2d12 piercing
Melee 1 claw (agile, reach 10 feet), Damage 2d8+8 slashing
your multiple joints allow you to fit through tight spaces as if you were a Medium creature.
Ofalth
Speed 30 feet;
+2 circumstance bonus on saves against disease and poison
Melee 1 fist (reach 10 feet), Damage 2d12 bludgeoning.
Heightened (6th) Your battle form is Huge, and the reach of your attacks increases by 5 feet. You must have space to expand, or the spell is lost. You instead gain AC = 21 + your level, 26 temporary Hit Points, attack modifier +22, damage bonus +13, and Athletics +23.
Related Spells
| Name | Rank | Rarity | Tradition | Traits |
|---|---|---|---|---|
| Abyssal Plague | 5 | Common | ||
| Ancestral Winds | 5 | Uncommon | ||
| Bandit's Doom | 5 | Common | ||
| Banishment | 5 | Common | ||
| Belittling Boast | 5 | Uncommon | ||
| Black Tentacles | 5 | Common | ||
| Blind Eye | 5 | Uncommon | ||
| Blinding Bottle | 5 | Common | ||
| Blinding Foam | 5 | Uncommon | ||
| Blink Charge | 5 | Common | ||
| Blister | 5 | Common | ||
| Blood Feast | 5 | Uncommon | ||
| Blood-Feasting Breath | 5 | Uncommon | ||
| Calcium Rain | 5 | Common | ||
| Chromatic Wall | 5 | Common | ||
| Cloak of Colors | 5 | Common | ||
| Crucible of Iron | 5 | Common | ||
| Death Ward | 5 | Common | ||
| Diadem of Divine Radiance | 5 | Rare | ||
| Dreaming Potential | 5 | Common |