Spell: Plasma Whirl
You reach up to the stars and create a temporary portal that allows a blast of plasma to pass through the battlefield. The plasma deals electricity and fire damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.
1 This spell is a 15-foot cone, dealing 2d6 electricity damage and 2d6 fire damage.
2 This spell is a 30-foot cone, dealing 5d6 electricity damage and 5d6 fire damage.
3 This spell is a 60-foot cone, dealing 5d6 electricity damage and 5d6 fire damage. Creatures that fail their saves become Sickened 1 (Sickened 2 on a critical failure) due to their exposure to cosmic radiation.
Heightened (+2) The damage increases by 1d6 for each damage type with the 1-action version, or by 2d6 for each damage type for the 2- and 3-action versions.
Related Spells
| Name | Rank | Rarity | Tradition | Traits |
|---|---|---|---|---|
| Blazing Fissure | 5 | Common | ||
| Crucible of Iron | 5 | Common | ||
| Ember Doppelgänger | 5 | Common | ||
| Fire's Pathway | 5 | Uncommon | ||
| Flame Dancer | 5 | Common | ||
| Flames of Ego | 5 | Common | ||
| Geyser | 5 | Common | ||
| Incendiary Fog | 5 | Rare | ||
| Mantle of the Magma Heart | 5 | Common | ||
| Acid Storm | 5 | Common | ||
| Banishment | 5 | Common | ||
| Blinding Foam | 5 | Uncommon | ||
| Blister | 5 | Common | ||
| Boomerang Shot | 5 | Uncommon | ||
| Cone of Cold | 5 | Common | ||
| Control Water | 5 | Common | ||
| Corrosive Muck | 5 | Common | ||
| Diadem of Divine Radiance | 5 | Rare | ||
| Domora's Defense | 5 | Uncommon | ||
| Elemental Breath | 5 | Common |