Spell: Plasma Whirl

TypeSpell
Rank5
Rarity
Common
Traditions
Cast1 to 3
Area30
PublicationPathfinder Impossible MagicRemaster

You reach up to the stars and create a temporary portal that allows a blast of plasma to pass through the battlefield. The plasma deals electricity and fire damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters.

1 This spell is a 15-foot cone, dealing 2d6 electricity damage and 2d6 fire damage.

2 This spell is a 30-foot cone, dealing 5d6 electricity damage and 5d6 fire damage.

3 This spell is a 60-foot cone, dealing 5d6 electricity damage and 5d6 fire damage. Creatures that fail their saves become Sickened 1 (Sickened 2 on a critical failure) due to their exposure to cosmic radiation.


Heightened (+2) The damage increases by 1d6 for each damage type with the 1-action version, or by 2d6 for each damage type for the 2- and 3-action versions.


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