Spell: Living Terrain
You transform an unoccupied 10-foot burst of ground into a roiling cauldron of earth. When you Cast the Spell and the first time you Sustain it each turn on subsequent rounds, you can move the living terrain up to 15 feet in a straight line along the ground; you can't move it onto water or other liquids. Creatures in the area at any point during this movement take 4d6 bludgeoning damage and must attempt a Reflex save as the living terrain destabilizes the earth while moving.
Critical Success The target takes no damage.
Success The target takes half damage and is Clumsy 1 until the beginning of your next turn.
Failure The target takes full damage, is knocked Prone, and is clumsy 1 until the beginning of your next turn.
Critical Failure The target takes double damage, is knocked prone, and is Clumsy 2 until the beginning of your next turn.
Heightened (+1) The damage increases by 1d6.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Glass Form | 4 | Common | |
| Grasping Earth | 4 | Common | |
| Mountain Resilience | 4 | Common | |
| Ranage's Circle | 4 | Uncommon | |
| Shape Stone | 4 | Common | |
| Sliding Blocks | 4 | Common | |
| Aerial Form | 4 | Common | |
| Airlift | 4 | Common | |
| Bestial Curse | 4 | Common | |
| Bridge of Vines | 4 | Uncommon | |
| Call The Blood | 4 | Uncommon | |
| Cinder Swarm | 4 | Common | |
| Cloud Current | 4 | Uncommon | |
| Coral Eruption | 4 | Common | |
| Countless Eyes | 4 | Common | |
| Creation | 4 | Common | |
| Crystallized Vapors | 4 | Common | |
| Deathless March | 4 | Rare | |
| Draw the Lightning | 4 | Common | |
| Elemental Sense | 4 | Common |