Item: Gloaming Arc
This black +2 striking scimitar reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while you're holding it, increasing to a +2 item bonus if it has a +3 weapon potency rune.
Activate 3 envision, Interact
Frequency once per day
Effect Attempt a melee Strike with the gloaming arc. On a hit, you slice away the target's shadow from its body and it must attempt a DC 30 Fortitude save.
Critical Success The target is unaffected.
Success The target is Enfeebled 1 for 1 round.
Failure The target is Enfeebled 2 for 1 minute and Drained 1. The target doesn't cast a shadow until it is no longer drained.
Critical Failure As failure, but Drained 2.
Trait Effects
Forceful: This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each later attack gains a circumstance bonus to damage equal to double the number of damage dice.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Shadow: Magic with this trait involves shadows or the energy of the Netherworld. Planes with this trait are umbral with murky light. In the Netherworld, the radius of all light from light sources and the areas of light spells are halved.
Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| South Wind's Scorch Song | 10 | Uncommon | 1d6 |
| Mageslayer | 8 | Uncommon | 1d6 |
| Scimitar | - | Common | 1d6 |
| Soulcutter | 15 | Unique | 1d8 |
| Soulcutter (Heroic) | 20 | Unique | 1d8 |
| Falchion | - | Common | 1d10 |
| Four-Ways Dogslicer | 12 | Uncommon | 1d6 |
| North Wind's Night Verse | 10 | Uncommon | 1d6 |
| Talonstrike Blade | 12 | Uncommon | 1d8 |
| Thundering Fury Dadao | 12 | Rare | 1d12 |
| Blade of Four Energies | 13 | Common | 1d6 |
| Blood-Drinker Blade (Greater) | 9 | Uncommon | 1d6 |
| Crimson Brand | 9 | Uncommon | 1d8 |
| Gloom Blade | 9 | Common | 1d6 |
| Jian of Life's Duality | 13 | Uncommon | 1d8 |
| Nexian Sealing Blade | 9 | Rare | 1d8 |
| Searing Blade | 13 | Common | 1d8 |
| Vashu's Ninth Life | 9 | Unique | 1d6 |
| Calamity | 8 | Uncommon | 1d12 |
| Castrovel's Beacon | 14 | Unique | 1d6 |