Item: Nexian Sealing Blade

TypeWeapon
Level9
Rarity
Rare
Base ItemLongsword
CategoryMartial
GroupSword
Damage1d8 slashing
Price750 gp
UsageHeld in one hand
PublicationPathfinder Wake the Dead #1

More often called by their nickname "screamswords," the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are +1 striking disrupting silver longswords with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed.

Activate 2 interact

Frequency once per day


Effect the screamsword does what it does best and lets out an ear-shattering shriek. Each creature in a 30-foot cone takes 6d6 sonic damage (DC 25 Basic Fortitude save). Any creature who fails is Deafened for 1 round, or 1 hour on a critical failure


Trait Effects

Arcane: This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


Related Items

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