Item: Smoking Sword
Smoke constantly belches from this +1 magic longsword. Any hit with this sword deals 1 extra fire damage. You can use a special action to command the blade's edges to light on fire.
Activate—Stoke Flames 1 (concentrate)
Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes.
Trait Effects
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Searing Blade | 13 | Common | 1d8 |
| Searing Blade (Greater) | 17 | Common | 1d8 |
| Dreamcrusher | 4 | Rare | 1d8 |
| Nexian Sealing Blade | 9 | Rare | 1d8 |
| Jian of Life's Duality | 13 | Uncommon | 1d8 |
| Nexian Sealing Blade (Greater) | 14 | Rare | 1d8 |
| Righteous Fury | 15 | Uncommon | 1d8 |
| Last Hope | 16 | Uncommon | 1d8 |
| Spellcutter | 17 | Unique | 1d8 |
| Final Rest | 18 | Common | 1d8 |
| Singing Sword | 5 | Rare | 1d8 |
| Cooperative Blade | 6 | Unique | 1d8 |
| Longsword | - | Common | 1d8 |
| Four-Tiger Blade | 12 | Rare | 1d8 |
| Chalice of Justice | 14 | Uncommon | 1d8 |
| Kortos Diamond | 22 | Unique | 1d8 |
| Crimson Thorn | 3 | Uncommon | 1d6 |
| Calamity | 8 | Uncommon | 1d12 |
| Vashu's Ninth Life | 9 | Unique | 1d6 |
| North Wind's Night Verse | 10 | Uncommon | 1d6 |