Item: Singing Sword

TypeWeapon
Level5
Rarity
Rare
Base ItemLongsword
CategoryMartial
GroupSword
Damage1d8 slashing
Price-
UsageHeld in one hand

Perception +11; precise vision 30 feet, imprecise hearing 30 feet

Communication speech (Common and four other common languages)

Skills Performance +15

Int +2, Wis +2, Cha +4

Will +13 (+17 against attempts to quiet its singing)


A singing sword is a +1 striking longsword imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A singing sword can't stop singing and in fact communicates in no way other than by singing. A successful Diplomacy or Intimidation check against its Will DC can convince it to quiet its singing to a whisper for 10 minutes, or 20 minutes on a critical success, though it quickly grows displeased at anyone who attempts this repeatedly. The singing sword can spend its actions to attack on its own, with the effects of a dancing weapon's activation, except that its attack modifier is +12. Additionally, it can perform the following activations; each casts a composition spell and follows all the usual rules for compositions.

Activate—Courageous Anthem A (concentrate)

Frequency once per minute


Effect The singing sword casts Courageous Anthem.

Activate—Rallying Anthem A (concentrate)

Frequency once per minute


Effect The singing sword casts Rallying Anthem.

Activate—Counter Performance R (concentrate)

Frequency once per hour

Trigger You or an ally within 60 feet rolls a saving throw against an auditory effect


Effect The singing sword casts Counter Performance.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


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