Item: Chalice of Justice
This gleaming golden sword is a +2 greater striking holy cold iron longsword given only to the worthiest heroes of a holy faith. It's made of a sacred, secret alloy that makes the blade both cold iron and silver. If you're unholy, you're Drained 2 while holding a chalice of justice. You can't recover from this condition while holding the weapon.
Activate—Sip of Justice 1 (manipulate)
Frequency once per day
Effect The pommel of the weapon transmutes into the shape of a miniature chalice. You drink deep from the chalice and regain HP equal to the chalice's level. If you're holy, you regain double the HP, and for 1 minute, whenever you critically hit an unholy creature with the chalice of justice, the creature takes 2d6 persistent spirit damage, and it's Slowed 1 for 1 round. The persistent spirit damage has the holy trait.
Craft Requirements You're holy.
Trait Effects
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Holy: Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Righteous Fury | 15 | Uncommon | 6000 gp | 1d8 |
| Four-Tiger Blade | 12 | Rare | 2000 gp | 1d8 |
| Kortos Diamond | 22 | Unique | - | 1d8 |
| Nexian Sealing Blade (Greater) | 14 | Rare | 4000 gp | 1d8 |
| Jian of Life's Duality | 13 | Uncommon | 3000 gp | 1d8 |
| Searing Blade | 13 | Common | 2800 gp | 1d8 |
| Fearcutter | 12 | Unique | 2000 gp | 1d6 |
| Last Hope | 16 | Uncommon | 10000 gp | 1d8 |
| Searing Blade (Greater) | 17 | Common | 13800 gp | 1d8 |
| Spellcutter | 17 | Unique | 15000 gp | 1d8 |
| Final Rest | 18 | Common | 24000 gp | 1d8 |
| Nexian Sealing Blade | 9 | Rare | 750 gp | 1d8 |
| Cooperative Blade | 6 | Unique | 250 gp | 1d8 |
| Singing Sword | 5 | Rare | - | 1d8 |
| Dreamcrusher | 4 | Rare | 80 gp | 1d8 |
| Smoking Sword | 3 | Common | 60 gp | 1d8 |
| Longsword | - | Common | 1 gp | 1d8 |
| Azarim | 7 | Unique | 325 gp | 1d6 |
| Lamentation of the Faithless | 25 | Unique | - | 1d12 |
| Brilliant Rapier | 14 | Uncommon | 4500 gp | 1d6 |