Item: Last Hope

TypeWeapon
Level16
Rarity
Uncommon
Base ItemLongsword
CategoryMartial
GroupSword
Damage1d8 slashing
Price10000 gp
UsageHeld in one hand

Access A character who is a member of the Knights of Lastwall has access to this weapon.


These +2 greater striking vitalizing longswords are granted as special commendations to Knights of Lastwall who perform acts of exceptional heroism or strike decisive blows against the forces of the Whispering Tyrant.


Activate—Comes the Dawn r (concentrate, divine, healing, vitality)

Frequency once per day

Trigger You regain Hit Points from a magical effect

Effect You release a wave of vital energy in a @Template[type:emanation|distance:30]. For every 10 Hit Points you are healed, you restore 1d10 Hit Points to all other living creatures and deal that amount of vitality damage to all undead creatures in the area, with a DC 37 Basic Fortitude save.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


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