Item: Spellcutter
The blade of this +2 greater striking adamantine longsword seems to absorb light from the air around it, giving the impression the wielder is standing in the shadow of a much larger creature.
While Spellcutter is a potent weapon for battling undead and constructs, an ancient restriction on the blade prevents it from harming living creatures; attacks against living beings deal no damage. This restriction doesn't apply to dhampirs or creatures with the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Void Healing] ability who are otherwise living; the magic of the blade can't distinguish between such beings and undead.
Activate R envision
Trigger You're targeted by a spell while wielding Spellcutter
Effect Spellcutter attempts to absorb the magic of the triggering spell, giving you a +4 status bonus to your AC and saves against the effect.
Activate 1 Interact
Effect Touching Spellcutter to any light source of 12th level or lower (including 6th-rank spells with the light trait) instantly extinguishes the effect. If the source of the light is a large flame, such as a forest fire or bonfire, it only extinguishes the light source in a 5-foot radius burst from the point of contact.
Trait Effects
Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Searing Blade (Greater) | 17 | Common | 1d8 |
| Final Rest | 18 | Common | 1d8 |
| Last Hope | 16 | Uncommon | 1d8 |
| Righteous Fury | 15 | Uncommon | 1d8 |
| Nexian Sealing Blade (Greater) | 14 | Rare | 1d8 |
| Jian of Life's Duality | 13 | Uncommon | 1d8 |
| Searing Blade | 13 | Common | 1d8 |
| Nexian Sealing Blade | 9 | Rare | 1d8 |
| Dreamcrusher | 4 | Rare | 1d8 |
| Smoking Sword | 3 | Common | 1d8 |
| Chalice of Justice | 14 | Uncommon | 1d8 |
| Four-Tiger Blade | 12 | Rare | 1d8 |
| Kortos Diamond | 22 | Unique | 1d8 |
| Cooperative Blade | 6 | Unique | 1d8 |
| Singing Sword | 5 | Rare | 1d8 |
| Longsword | - | Common | 1d8 |
| Ovinrbaane | 20 | Unique | 1d6 |
| Frost Brand | 16 | Common | 1d12 |
| Blade of the Black Sovereign | 15 | Unique | 1d12 |
| Skyrider Sword (Greater) | 19 | Uncommon | 1d12 |