Item: Jian of Life's Duality
This +2 greater striking longsword sports no extravagant characteristics save for a blade of pure, unblemished ivory and a hilt of unmarred obsidian. It takes on the propensity of its user, turning whiter or darker based on their actions.
The effects of life's duality are based on the number and type of charges it has. It begins with 0 charges and can gain either dark or light charges, up to a maximum of 3 charges of one type. A charge dissipates after 10 minutes or when a charge of the opposite type is gained. If you have a charge of one type and would gain the opposite type of charge, you lose your current charges.
Life's duality gains a dark charge when it critically succeeds at a Strike against an opponent or reduces the Hit Points of a living enemy to 0. For each dark charge it has, it deals an additional 1d4 void damage (maximum 3d4).
Life's duality gains a light charge when you use a spell, skill check, or ability to restore at least 10 Hit Points to an ally. The damage healed must have been inflicted by a significant foe or threat. For each light charge it has, you gain 1d4 temporary Hit Points at the end of each round (maximum 3d4).
Activate—Burst of Duality 3 (concentrate)
Requirements Life's duality has 3 dark charges or 3 light charges;
Frequency once per day
Effect You unleash the sword's charged energy in a magical display. You cast a 3-action 5th-rank Harm spell if you have 3 dark charges or a 3-action 5th-rank Heal spell if you have 3 light charges (DC 30 Fortitude). The sword then reverts to having 0 charges.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Searing Blade | 13 | Common | 1d8 |
| Nexian Sealing Blade (Greater) | 14 | Rare | 1d8 |
| Righteous Fury | 15 | Uncommon | 1d8 |
| Last Hope | 16 | Uncommon | 1d8 |
| Nexian Sealing Blade | 9 | Rare | 1d8 |
| Searing Blade (Greater) | 17 | Common | 1d8 |
| Spellcutter | 17 | Unique | 1d8 |
| Final Rest | 18 | Common | 1d8 |
| Smoking Sword | 3 | Common | 1d8 |
| Chalice of Justice | 14 | Uncommon | 1d8 |
| Four-Tiger Blade | 12 | Rare | 1d8 |
| Cooperative Blade | 6 | Unique | 1d8 |
| Singing Sword | 5 | Rare | 1d8 |
| Kortos Diamond | 22 | Unique | 1d8 |
| Longsword | 0 | Common | 1d8 |
| Skyrider Sword | 14 | Uncommon | 1d12 |
| Thundering Fury Dadao | 12 | Rare | 1d12 |
| Blade of the Black Sovereign | 15 | Unique | 1d12 |
| Frost Brand | 16 | Common | 1d12 |
| North Wind's Night Verse | 10 | Uncommon | 1d6 |