Item: Blade of the Black Sovereign

TypeWeapon
Level15
Rarity
Unique
Base ItemGreatsword
CategoryMartial
GroupSword
Damage1d12 slashing
Price6500 gp
UsageHeld in two hands
PublicationPathfinder Lost Omens LegendsLegacy

This +2 greater striking Shock greatsword is forged from standard-grade adamantine, with inlays of broken circuitry and a robot's ocular lens on the cross guard. A soft thrum comes from the blade, which you feel as a subtle pulse through the grip when wielding it. It sparks when unsheathed, emitting dim light within 5 feet.

On a hit against a foe made of metal, wearing metal armor, or using a metal shield, if the foe takes electricity damage from the blade, the makes the foe Off Guard for 1 round; if the Strike was a critical hit, it also makes them Clumsy 1 for 1 round.


Activate 2 command, Interact

Effect You cast the Electric Arc cantrip from the sword as an 8th-rank primal spell, using 10 + your melee attack modifier with the Blade of the Black Sovereign as your spell DC.


Trait Effects

Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


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