Item: Blade of the Black Sovereign
This +2 greater striking Shock greatsword is forged from standard-grade adamantine, with inlays of broken circuitry and a robot's ocular lens on the cross guard. A soft thrum comes from the blade, which you feel as a subtle pulse through the grip when wielding it. It sparks when unsheathed, emitting dim light within 5 feet.
On a hit against a foe made of metal, wearing metal armor, or using a metal shield, if the foe takes electricity damage from the blade, the makes the foe Off Guard for 1 round; if the Strike was a critical hit, it also makes them Clumsy 1 for 1 round.
Activate 2 command, Interact
Effect You cast the Electric Arc cantrip from the sword as an 8th-rank primal spell, using 10 + your melee attack modifier with the Blade of the Black Sovereign as your spell DC.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
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|---|---|---|---|
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| Skyrider Sword (Greater) | 19 | Uncommon | 1d12 |
| Ovinrbaane | 20 | Unique | 1d6 |
| Lamentation of the Faithless | 25 | Unique | 1d12 |
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| Greatsword | 0 | Common | 1d12 |
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| Last Hope | 16 | Uncommon | 1d8 |
| Nexian Sealing Blade (Greater) | 14 | Rare | 1d8 |
| Storm Flash | 14 | Common | 1d6 |
| Jian of Life's Duality | 13 | Uncommon | 1d8 |
| Searing Blade | 13 | Common | 1d8 |
| Searing Blade (Greater) | 17 | Common | 1d8 |
| Spellcutter | 17 | Unique | 1d8 |
| Final Rest | 18 | Common | 1d8 |
| Four-Ways Dogslicer | 12 | Uncommon | 1d6 |
| Storm Flash (Greater) | 18 | Common | 1d6 |
| North Wind's Night Verse | 10 | Uncommon | 1d6 |