Item: Calamity

TypeWeapon
Level8
Rarity
Uncommon
Base ItemGreatsword
CategoryMartial
GroupSword
Damage1d12 slashing
Price500 gp
UsageHeld in two hands
PublicationPathfinder Adventure Path: Hellbreakers

Hewn from a solid block of ensorcelled stone, this +1 striking greatsword is monumental in heft as well as destructive force. The weapon is named for the disbelieving leaders of the Seventh Army of Exploration, who denied the power of such a weapon and claimed their losses came from natural disasters. When wielded against creatures that are larger than you, the sword gains the sweep trait.

Activate—Shatter Legions 2 (earth)

Frequency once per day


Effect You smash the sword down upon the ground with the anger of a conquered land and a subjugated people. Each creature in a 30-foot type:cone takes 4d12 piercing damage with a DC 24 Basic Reflex save as the earth shatters beneath their feet. Until the beginning of your next turn, you gain the benefits of standard cover from the broken soil around you.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


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