Spell: Harm

Level1
TraditionsDivine
Cast1 to 3
Rangevaries
Targets1 living creature or 1 willing undead creature
RarityCommon

You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

1 The spell has a range of touch.

2 (concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.

3 (concentrate) You disperse void energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the area.


Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.


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