Spell: Harm
You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 The spell has a range of touch.
2 (concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
3 (concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Ancient Dust | 1 | Uncommon | |
| Void Warp | 1 | Common | |
| Necromancer's Generosity | 1 | Common | |
| Approximate | 1 | Common | |
| Bullhorn | 1 | Common | |
| Daze | 1 | Common | |
| Detect Magic | 1 | Common | |
| Detect Metal | 1 | Common | |
| Divine Lance | 1 | Common | |
| Draw Moisture | 1 | Common | |
| Forbidding Ward | 1 | Common | |
| Glamorize | 1 | Common | |
| Glowing Trail | 1 | Uncommon | |
| Haunting Hymn | 1 | Common | |
| Illuminate | 1 | Common | |
| Inside Ropes | 1 | Uncommon | |
| Know the Way | 1 | Common | |
| Light | 1 | Common | |
| Needle Darts | 1 | Common | |
| Prestidigitation | 1 | Common |