Spell: Daze
Level1
Traditions
Cast2
Range60 feet
Targets1 creature
Rarity
Traits
PublicationPathfinder Player Core
You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also Stunned 1.
Heightened (+2) The damage increases by 1d6.
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