Item: Soulcutter
This +2 greater striking astral elven curve blade was the treasured weapon of the Calistrian witch Silisifex, who played several key roles in reclaiming Kyonin from Tanglebriar when the elves returned to Golarion. Although a witch, her mesmerizing skill with the curved blade rivaled that of many soldiers. Her reasons for leaving Soulcutter behind in Kyonin before her final mission into Tanglebriar in an attempt to purify Deathstalk Tower are unknown.
As long as you carry Soulcutter, you gain its potency bonus as an item bonus to all saving throws against mental effects. This bonus increases by 2 against possession effects.
Activate—Soothe Souls 2 (concentrate, healing, manipulate, primal, vitality)
Frequency once per day
Effect You whirl Soulcutter in the air around you, rejuvenating the living within a 20-foot type:emanation around you while castigating those in that area who have no place in nature. You can Sustain this activation for up to 1 minute. Living creatures that start their turn in the area regain 1d8 Hit Points, and any fiend or undead creature that starts its turn in the area takes 1d8 spirit damage.
Activate—Soulcutting Storm 2 (concentrate, manipulate, primal)
Frequency once per day
Effect You swing Soulcutter and cast a 7th-rank Weapon Storm to your specifications, but all damage caused by the spell is spirit damage. If used to damage a creature that's possessing another creature, this spell does no damage to the possessed creature.
Trait Effects
Elf: A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Forceful: This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each later attack gains a circumstance bonus to damage equal to double the number of damage dice.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Soulcutter (Heroic) | 20 | Unique | 1d8 |
| Morning Glow | 14 | Unique | 1d8 |
| Elven Curve Blade | - | Uncommon | 1d8 |
| Blade of the Rabbit Prince | 15 | Rare | 1d6 |
| Castrovel's Beacon | 14 | Unique | 1d6 |
| Storm Flash | 14 | Common | 1d6 |
| Blade of Four Energies | 13 | Common | 1d6 |
| Celestial Peachwood Sword | 17 | Rare | 1d6 |
| Final Stand | 17 | Unique | 1d6 |
| Luck Blade | 17 | Rare | 1d6 |
| Blade of Four Energies (Greater) | 18 | Common | 1d6 |
| Four-Ways Dogslicer | 12 | Uncommon | 1d6 |
| Storm Flash (Greater) | 18 | Common | 1d6 |
| Gloaming Arc | 11 | Uncommon | 1d6 |
| Luck Blade (Wishing) | 19 | Rare | 1d6 |
| Orb Shard | 20 | Rare | 1d6 |
| South Wind's Scorch Song | 10 | Uncommon | 1d6 |
| Blood-Drinker Blade (Greater) | 9 | Uncommon | 1d6 |
| Gloom Blade | 9 | Common | 1d6 |
| Mageslayer | 8 | Uncommon | 1d6 |