Item: Morning Glow
The blade of this +2 greater striking holy standard-grade cold iron elven curve blade shines with a pale fire that illuminates the wielder's face in a grim visage and produces dim light in a 10-foot type:emanation. The wielder can suppress or reactivate this light as a single action with the concentrate trait.
Activate—Reveal Demons 1 (concentrate, manipulate)
Frequency once per hour
Effect You brandish Morning Glow and focus on its gleaming light, boosting its illumination so that it produces bright light in a 30-foot type:emanation (and dim light for another 30 feet) for 10 minutes. All creatures in this area that have the demon trait must attempt a DC 31 Reflex save.
Success The demon is unaffected by the glow.
Failure The demon becomes outlined with a shimmering aura of dim light that causes it to become Dazzled. If the demon was Invisible, it becomes Concealed instead. If it was already concealed for any other reason, it is no longer concealed. This light affects the demon for 1 minute.
Critical Failure As failure, but with a duration of 10 minutes.
Trait Effects
Elf: A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Forceful: This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each later attack gains a circumstance bonus to damage equal to double the number of damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Soulcutter | 15 | Unique | 1d8 |
| Soulcutter (Heroic) | 20 | Unique | 1d8 |
| Elven Curve Blade | - | Uncommon | 1d8 |
| Brilliant Rapier | 14 | Uncommon | 1d6 |
| Castrovel's Beacon | 14 | Unique | 1d6 |
| Storm Flash | 14 | Common | 1d6 |
| Blade of Four Energies | 13 | Common | 1d6 |
| Blade of the Rabbit Prince | 15 | Rare | 1d6 |
| Four-Ways Dogslicer | 12 | Uncommon | 1d6 |
| Celestial Peachwood Sword | 17 | Rare | 1d6 |
| Final Stand | 17 | Unique | 1d6 |
| Gloaming Arc | 11 | Uncommon | 1d6 |
| Luck Blade | 17 | Rare | 1d6 |
| Rime Foil | 11 | Uncommon | 1d6 |
| Blade of Four Energies (Greater) | 18 | Common | 1d6 |
| Lion's Call | 10 | Uncommon | 1d6 |
| South Wind's Scorch Song | 10 | Uncommon | 1d6 |
| Storm Flash (Greater) | 18 | Common | 1d6 |
| Blood-Drinker Blade (Greater) | 9 | Uncommon | 1d6 |
| Gloom Blade | 9 | Common | 1d6 |