Item: Blood-Drinker Blade (Greater)
This +1 striking wounding shortsword has the design of a fanged mouth carved into the handle. Whenever the blade draws blood, it glows with a dull red energy, as if empowered by the taste of blood.
Activate—Drink Life 2 (concentration)
Frequency once per hour
Effect The blood-drinker blade guides your hand to cut a foe and feeds you from their blood. Make a Strike with the blade. On a hit, the attack deals an additional 1d8 persistent bleed damage. You also gain 1d8 temporary Hit Points for 1 minute.
Activate—Exsanguinate 1 (concentrate)
Frequency once per day
Requirements Your most recent action was to successfully deal persistent bleed damage to a creature with Drink Life
Effect The blade's power draws even more blood from your victim. The required creature takes 6d6 bleed damage. You gain temporary Hit Points equal to half the bleed damage the creature takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Gloom Blade | 9 | Common | 1d6 |
| Radiant Victory | 6 | Uncommon | 1d6 |
| Blade of Four Energies | 13 | Common | 1d6 |
| Blood-Drinker Blade | 5 | Uncommon | 1d6 |
| Blade of the Rabbit Prince | 15 | Rare | 1d6 |
| Sparkblade | 3 | Common | 1d6 |
| Celestial Peachwood Sword | 17 | Rare | 1d6 |
| Luck Blade | 17 | Rare | 1d6 |
| Blade of Four Energies (Greater) | 18 | Common | 1d6 |
| Luck Blade (Wishing) | 19 | Rare | 1d6 |
| Orb Shard | 20 | Rare | 1d6 |
| Lion's Call | 10 | Uncommon | 1d6 |
| Shortsword | - | Common | 1d6 |
| Four-Ways Dogslicer | 12 | Uncommon | 1d6 |
| Infiltrator's Accessory | 5 | Common | 1d6 |
| Reaper's Lancet | 5 | Unique | 1d6 |
| Eclipse | 8 | Unique | 1d4 |
| Azarim | 7 | Unique | 1d6 |
| Spellguard Blade | 7 | Common | 1d4 |
| Castrovel's Beacon | 14 | Unique | 1d6 |