Item: Orb Shard
A shard of the Orb of Gold Dragonkind resembles a pointed length of crystal about the size and shape of a shortsword without a hilt. It functions as a +3 striking shortsword that deals 2d6 extra damage to dragons.
Each orb shard within 60 feet of the flawed orb of Gold Dragonkind increases the save DC against the orb by 1; thus, if all 13 remaining orb shards are in this area, the save DC against the flawed orb increases from DC 30 to DC 43. A talented spellcaster or crafter can integrate an orb shard back into the flawed orb to make this DC increase permanent.
Destruction An orb shard is extraordinarily resilient, but it can be damaged or even destroyed by mundane attacks (Hardness 40, HP 50, BT 25). It has weakness 30 to the Breath Weapons and Strikes of gold dragons.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Luck Blade (Wishing) | 19 | Rare | 1d6 |
| Blade of Four Energies (Greater) | 18 | Common | 1d6 |
| Celestial Peachwood Sword | 17 | Rare | 1d6 |
| Luck Blade | 17 | Rare | 1d6 |
| Blade of the Rabbit Prince | 15 | Rare | 1d6 |
| Blade of Four Energies | 13 | Common | 1d6 |
| Blood-Drinker Blade (Greater) | 9 | Uncommon | 1d6 |
| Gloom Blade | 9 | Common | 1d6 |
| Radiant Victory | 6 | Uncommon | 1d6 |
| Blood-Drinker Blade | 5 | Uncommon | 1d6 |
| Sparkblade | 3 | Common | 1d6 |
| Lion's Call | 10 | Uncommon | 1d6 |
| Shortsword | - | Common | 1d6 |
| Soulcutter (Heroic) | 20 | Unique | 1d8 |
| Final Stand | 17 | Unique | 1d6 |
| Four-Ways Dogslicer | 12 | Uncommon | 1d6 |
| Infiltrator's Accessory | 5 | Common | 1d6 |
| Reaper's Lancet | 5 | Unique | 1d6 |
| Briar | 20 | Unique | 1d8 |
| Ovinrbaane | 20 | Unique | 1d6 |