Item: Soulcutter (Heroic)

TypeWeapon
Level20
Rarity
Unique
CategoryMartial
GroupSword
Damage1d8 slashing
Price-
UsageHeld in two hands
PublicationPathfinder #212: A Voice in the Blight

Perception +34; precise low-light vision and hearing within 30 feet

Communication telepathy (partner only)

Skills Nature +34, Religion +34, Survival +34

Int +7, Wis +6, Cha +5

Will +34


The echo of the Calistrian witch Silisifex imbues her legendary blade with a shimmering pale-green glow equivalent to that of candlelight; Soulcutter can activate or deactivate this radiance as a free action once per round on her partner's turn. Soulcutter's telepathic voice is a sultry whisper that often infuses her observations with a flirtatious edge or a biting sense of dark humor.

Soulcutter is a +3 major striking greater astral holy elven curve blade. As long as you carry Soulcutter, you gain her potency bonus as an item bonus to all saving throws against mental effects. This bonus increases by 2 to +5 against possession effects.


Activate—Soothe Souls 2 (concentrate, healing, manipulate, vitality)

Frequency once per hour

Effect Soulcutter creates a pulse of restorative energy, rejuvenating those within a 30-foot type:emanation around you while castigating those in that area who have no place in nature. Soulcutter can Sustain this activation for up to 1 minute. Living creatures that start their turn in the area regain 2d8 Hit Points, and any fiend or undead creature that starts their turn in the area takes 2d8 spirit damage (DC 38 Basic Will save).


Activate—Soulcutting Storm 2 (concentrate, manipulate, spirit)

Frequency once per hour

Effect Soulcutter casts a 9th-rank Weapon Storm to your specification, but all damage caused by the spell is spirit damage. If used to damage a creature that's possessing another creature, this spell does no damage to the possessed creature.


Activate—Shame Demon 2 (concentrate)

Effect Soulcutter targets a demon she can see or hear within 30 feet, causing the blade's green light to well up around the demon for a moment. The demon suffers the effects of its sin vulnerability, if it has any, and is then temporarily immune to Shame Demon for 24 hours. If Soulcutter's partner wasn't aware of the normal effects that trigger that demon's sin vulnerability, they learn it at this time.


Trait Effects

Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.

Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Elf: A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.

Forceful: This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each later attack gains a circumstance bonus to damage equal to double the number of damage dice.

Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


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