Item: Soulcutter (Heroic)

TypeWeapon
Level20
Rarity
Unique
CategoryMartial
GroupSword
Damage1d8 slashing
Price-
UsageHeld in two hands

Perception [[/r 1d20+34 #Perception]]{+34}; precise low-light vision and hearing within 30 feet

Communication telepathy (partner only)

Skills Nature [[/r 1d20+34 #Nature]]{+34}, Religion [[/r 1d20+34 #Religion]]{+34}, Survival [[/r 1d20+34 #Survival]]{+34}

Int +7, Wis +6, Cha +5

Will [[/r 1d20+34 #Will]]{+34}


The echo of the Calistrian witch Silisifex imbues her legendary blade with a shimmering pale-green glow equivalent to that of candlelight; Soulcutter can activate or deactivate this radiance as a free action once per round on her partner's turn. Soulcutter's telepathic voice is a sultry whisper that often infuses her observations with a flirtatious edge or a biting sense of dark humor.

Soulcutter is a +3 major striking greater astral holy elven curve blade. As long as you carry Soulcutter, you gain her potency bonus as an item bonus to all saving throws against mental effects. This bonus increases by 2 to +5 against possession effects.


Activate—Soothe Souls 2 (concentrate, healing, manipulate, vitality)

Frequency once per hour

Effect Soulcutter creates a pulse of restorative energy, rejuvenating those within a @Template[type:emanation|distance:30] around you while castigating those in that area who have no place in nature. Soulcutter can Sustain this activation for up to 1 minute. Living creatures that start their turn in the area regain 2d8 healing Hit Points, and any fiend or undead creature that starts their turn in the area takes 2d8 spirit damage (DC 38 Basic Will save).


Activate—Soulcutting Storm 2 (concentrate, manipulate, spirit)

Frequency once per hour

Effect Soulcutter casts a 9th-rank Weapon Storm to your specification, but all damage caused by the spell is spirit damage. If used to damage a creature that's possessing another creature, this spell does no damage to the possessed creature.


Activate—Shame Demon 2 (concentrate)

Effect Soulcutter targets a demon she can see or hear within 30 feet, causing the blade's green light to well up around the demon for a moment. The demon suffers the effects of its sin vulnerability, if it has any, and is then temporarily immune to Shame Demon for 24 hours. If Soulcutter's partner wasn't aware of the normal effects that trigger that demon's sin vulnerability, they learn it at this time.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


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