Item: Blade of Four Energies (Greater)
This +3 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.
Activate—Cycle Energy F (manipulate)
Frequency once per round
Effect You draw magical energy from one of the gems. Roll 1d4. Until the start of your next turn, the weapon gains the effects of the corresponding property rune:
Effect: Blade Of Four Energies
Activate—Release Energy 2 (concentrate, manipulate)
Frequency once per day
Requirements The blade has an energy rune from Cycle Energy
Effect You call upon the energy stored in the blade to explode outward. You cast a 7th-rank spell that depends on the active rune:
Acid Grip for corrosive
Fireball for flaming,
2-action Howling Blizzard for frost, or
Lightning Bolt for shock.
The DC for these spells is 38.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Celestial Peachwood Sword | 17 | Rare | 15000 gp | 1d6 |
| Luck Blade | 17 | Rare | 15000 gp | 1d6 |
| Luck Blade (Wishing) | 19 | Rare | 30000 gp | 1d6 |
| Orb Shard | 20 | Rare | - | 1d6 |
| Blade of the Rabbit Prince | 15 | Rare | 6250 gp | 1d6 |
| Blade of Four Energies | 13 | Common | 3000 gp | 1d6 |
| Blood-Drinker Blade (Greater) | 9 | Uncommon | 700 gp | 1d6 |
| Gloom Blade | 9 | Common | 700 gp | 1d6 |
| Radiant Victory | 6 | Uncommon | 240 gp | 1d6 |
| Blood-Drinker Blade | 5 | Uncommon | 160 gp | 1d6 |
| Sparkblade | 3 | Common | 70 gp | 1d6 |
| Lion's Call | 10 | Uncommon | 900 gp | 1d6 |
| Shortsword | - | Common | 9 sp | 1d6 |
| Four-Ways Dogslicer | 12 | Uncommon | 1700 gp | 1d6 |
| Infiltrator's Accessory | 5 | Common | 150 gp | 1d6 |
| Reaper's Lancet | 5 | Unique | 200 gp | 1d6 |
| Storm Flash (Greater) | 18 | Common | 21000 gp | 1d6 |
| Final Stand | 17 | Unique | - | 1d6 |
| Soulcutter (Heroic) | 20 | Unique | - | 1d8 |
| Soulcutter | 15 | Unique | 6500 gp | 1d8 |