Item: Piereta
Piereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, Arazni. After Arazni perished at the hands of the Whispering Tyrant, Piereta became the first paladin to swear her service to the newly ascended goddess, Iomedae. When she fell in battle, a fragment of her spirit clung to the sword through which she had wielded her faith in countless battles, granting the weapon a sentience of its own. The sword named herself after her fallen bearer and has been a faithful companion to many Iomedaean warriors since.
Piereta is a +3 major striking Holy rapier devoted to the principles of Iomedae as an exemplar of valorous action and as a protector of the innocent.
Piereta is very particular about who she permits to wield her. She agrees to work with you if you are a follower of Iomedae, or if you are lawful good or neutral good and worship a different good deity. Otherwise, you must convince Piereta of the rightness of your cause. If Piereta doesn't want you to wield her, once per minute she can attempt to force you to put her down (DC 42 Will to resist this command). Even if you succeed at this saving throw, Piereta refuses to apply any of her fundamental or property runes and gives you a -2 penalty on attack rolls with Piereta or any other weapon until you drop her.
Piereta can use the following activations.
Activate R command, Interact
Frequency once per minute
Effect Piereta makes a Retributive Strike, resolved as though you had used the ability, including any benefits from champion feats you have.
Activate 2 command, Interact
Frequency once per day
Effect Piereta casts a 9th-rank Field Of Life.
Trait Effects
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Azarim | 7 | Unique | 1d6 |
| Final Stand | 17 | Unique | 1d6 |
| Viper Rapier | 20 | Common | 1d6 |
| Storm Flash (Greater) | 18 | Common | 1d6 |
| Brilliant Rapier | 14 | Uncommon | 1d6 |
| Castrovel's Beacon | 14 | Unique | 1d6 |
| Storm Flash | 14 | Common | 1d6 |
| Rime Foil | 11 | Uncommon | 1d6 |
| Protector's Final Gift | 5 | Rare | 1d6 |
| Rapier | - | Common | 1d6 |
| Soulcutter (Heroic) | 20 | Unique | 1d8 |
| Luck Blade | 17 | Rare | 1d6 |
| Serithtial | 23 | Unique | 1d8 |
| Tengu Gale Blade | - | Uncommon | 1d6 |
| Wakizashi | - | Uncommon | 1d4 |
| Orb Shard | 20 | Rare | 1d6 |
| Ovinrbaane | 20 | Unique | 1d6 |
| Luck Blade (Wishing) | 19 | Rare | 1d6 |
| Retribution | 21 | Unique | 1d4 |
| Blade of Four Energies (Greater) | 18 | Common | 1d6 |