Item: Holy
A holy weapon commands powerful celestial energy. Strikes made with it gain the holy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are Enfeebled 2 while carrying or wielding this weapon.
Activate—Holy Healing R (concentrate, healing, vitality)
Frequency once per day
Trigger You critically succeed at a Strike against an unholy creature with the weapon
Effect You regain HP equal to double the unholy creature's level.
Craft Requirements You are holy.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Armor Potency (+2) | 11 | Common |
| Bolka's Blessing (Greater) | 11 | Uncommon |
| Energy-Absorbing | 11 | Rare |
| Hauling (Greater) | 11 | Uncommon |
| Hopeful | 11 | Uncommon |
| Implacable | 11 | Uncommon |
| Kols's Oath (Greater) | 11 | Uncommon |
| Ready (Greater) | 11 | Common |
| Rooting (Greater) | 11 | Common |
| Trudd's Strength (Greater) | 11 | Uncommon |
| Unholy | 11 | Common |
| Anchoring | 10 | Uncommon |
| Brilliant | 12 | Common |
| Energy-Resistant (Greater) | 12 | Common |
| Fearsome (Greater) | 12 | Common |
| Fortification | 12 | Common |
| Immovable | 12 | Uncommon |
| Impactful | 10 | Common |
| Invisibility (Greater) | 10 | Common |
| Magnetizing | 10 | Common |