Item: South Wind's Scorch Song
This +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed to its curved and blackened blade, and its pommel ends in a brilliant tassel of phoenix feathers. While you have a status bonus to at least one of your Speeds, your Strikes with this scimitar that deal fire damage gain a +2 status bonus to their fire damage. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking.
Effect: South Wind's Scorch Song (Damage)
Activate—Warming Zephyr F (air, fire, magical, manipulate)
Frequency once per minute
Trigger You deal fire damage to a creature with a spell or ability
Effect You point the south wind's scorch song upward, summoning a wind from nowhere that grants you a +10-foot status bonus to your Speeds until the end of your next turn.
Trait Effects
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Forceful: This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each later attack gains a circumstance bonus to damage equal to double the number of damage dice.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Gloaming Arc | 11 | Uncommon | 1250 gp | 1d6 |
| Mageslayer | 8 | Uncommon | 500 gp | 1d6 |
| Scimitar | - | Common | 1 gp | 1d6 |
| Four-Ways Dogslicer | 12 | Uncommon | 1700 gp | 1d6 |
| Searing Blade | 13 | Common | 2800 gp | 1d8 |
| Soulcutter | 15 | Unique | 6500 gp | 1d8 |
| Searing Blade (Greater) | 17 | Common | 13800 gp | 1d8 |
| Smoking Sword | 3 | Common | 60 gp | 1d8 |
| Falchion | - | Common | 3 gp | 1d10 |
| Soulcutter (Heroic) | 20 | Unique | - | 1d8 |
| North Wind's Night Verse | 10 | Uncommon | 900 gp | 1d6 |
| Blood-Drinker Blade (Greater) | 9 | Uncommon | 700 gp | 1d6 |
| Crimson Brand | 9 | Uncommon | 700 gp | 1d8 |
| Gloom Blade | 9 | Common | 700 gp | 1d6 |
| Nexian Sealing Blade | 9 | Rare | 750 gp | 1d8 |
| Vashu's Ninth Life | 9 | Unique | 700 gp | 1d6 |
| Calamity | 8 | Uncommon | 500 gp | 1d12 |
| Talonstrike Blade | 12 | Uncommon | 2000 gp | 1d8 |
| Thundering Fury Dadao | 12 | Rare | 2000 gp | 1d12 |
| Azarim | 7 | Unique | 325 gp | 1d6 |