Spell: Wind Jump
TypeSpell
Level5
Rarity
Traits
Cast1
Duration1 minute
PublicationPathfinder Player Core 2
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Steal the Sky | 5 | Uncommon | |
| Unfolding Wind Buffet | 5 | Uncommon | |
| Wronged Monk's Wrath | 5 | Uncommon | |
| Chthonian Wrath | 5 | Uncommon | |
| Cleansing Flames | 5 | Uncommon | |
| Consuming Darkness | 5 | Uncommon | |
| Curse of Death | 5 | Uncommon | |
| Dance of Darkness | 5 | Uncommon | |
| Dragon Wings | 5 | Uncommon | |
| Elemental Blast | 5 | Uncommon | |
| Establish Ward | 5 | Uncommon | |
| Fey Glamour | 5 | Uncommon | |
| Glacial Heart | 5 | Rare | |
| Gluttonous Growth | 5 | Uncommon | |
| Grasping Grave | 5 | Uncommon | |
| Hellfire Plume | 5 | Uncommon | |
| Hunter's Vision | 5 | Uncommon | |
| Let Not the Fallen Rest | 5 | Uncommon | |
| Ode to Ouroboros | 5 | Uncommon | |
| Over the Coals | 5 | Uncommon |