Spell: Wind Jump
Level5
Cast1
Duration1 minute
Rarity
Traits
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.
@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Wind Jump]