Spell: Restoration
Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.
- Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.
- Reduce a Condition Reduce the value of the target's Clumsy, Enfeebled, or Stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.
Heightened (4th) Add Drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's Doomed value by 1. You can't use this to reduce a permanent Doomed condition.
Heightened (6th) As the 4th-rank restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.
Related Spells
| Name | Rank | Rarity | Tradition | Traits |
|---|---|---|---|---|
| Cleanse Affliction | 2 | Common | ||
| Clear Mind | 2 | Common | ||
| Familiar's Resurrection | 2 | Common | ||
| Gentle Breeze | 2 | Common | ||
| Sound Body | 2 | Common | ||
| Sure Footing | 2 | Common | ||
| Banishing Touch | 2 | Rare | ||
| Dancing Shield | 2 | Common | ||
| Darkness | 2 | Common | ||
| Darkvision | 2 | Common | ||
| Deafness | 2 | Common | ||
| Disorienting Flash | 2 | Common | ||
| Dispel Magic | 2 | Common | ||
| Everlight | 2 | Common | ||
| Faerie Fire | 2 | Common | ||
| Fear the Sun | 2 | Common | ||
| Final Sacrifice | 2 | Common | ||
| Floating Harness | 2 | Common | ||
| Instant Armor | 2 | Common | ||
| Marvelous Mount | 2 | Common |