Spell: Fear the Sun
Level2
Traditions
Cast2
Range30 feet
Targets1 creature
Durationvaries
Rarity
Traits
You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure The creature gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Light Blindness] for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded until the end of its next turn, as it isn't acclimated to its newly acquired light blindness.
Heightened (6th) You can target up to 10 creatures.