Spell: Resist Energy
TypeSpell
Rank2
Rarity
Traits
Traditions
Cast2
Rangetouch
Targets1 creature
Duration10 minutes
PublicationPathfinder Player CoreRemaster
A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.
Heightened (4th) The resistance increases to 10, and you can target up to two creatures.
Heightened (7th) The resistance increases to 15, and you can target up to five creatures.
Related Spells
| Name | Rank | Rarity | Tradition | Traits |
|---|---|---|---|---|
| Banishing Touch | 2 | Rare | ||
| Dancing Shield | 2 | Common | ||
| Darkness | 2 | Common | ||
| Darkvision | 2 | Common | ||
| Deafness | 2 | Common | ||
| Disorienting Flash | 2 | Common | ||
| Dispel Magic | 2 | Common | ||
| Everlight | 2 | Common | ||
| Familiar's Resurrection | 2 | Common | ||
| Fear the Sun | 2 | Common | ||
| Final Sacrifice | 2 | Common | ||
| Floating Harness | 2 | Common | ||
| Instant Armor | 2 | Common | ||
| Marvelous Mount | 2 | Common | ||
| Peaceful Rest | 2 | Common | ||
| Radiant Field | 2 | Common | ||
| Revealing Light | 2 | Common | ||
| Summoner's Precaution | 2 | Common | ||
| Summoner's Visage | 2 | Common | ||
| Tracing Bond | 2 | Common |