Spell: Disorienting Flash
You create a small explosion of bright light and ear-piercing sound that rocks the senses. Creatures in the area take sonic damage with a basic Fortitude save. The number of actions you spend when Casting this Spell determines the damage and other parameters.
1 This spell deals 1d10 sonic damage, and its area is a 5-foot square. Creatures that fail their save become Dazzled until the end of your next turn.
2 This spell deals 2d10 sonic damage, and its area is a 10-foot burst. Creatures that fail their save become dazzled until the end of your next turn.
3 This spell deals 2d10 sonic damage, and its area is a 20-foot burst. Creatures that fail their save become dazzled and Deafened until the end of your next turn.
Heightened (+1) The damage increases by 1d10 for all versions.
Related Spells
| Name | Rank | Rarity | Tradition | Traits |
|---|---|---|---|---|
| Everlight | 2 | Common | ||
| Radiant Field | 2 | Common | ||
| Revealing Light | 2 | Common | ||
| Banishing Touch | 2 | Rare | ||
| Dancing Shield | 2 | Common | ||
| Darkness | 2 | Common | ||
| Darkvision | 2 | Common | ||
| Deafness | 2 | Common | ||
| Dispel Magic | 2 | Common | ||
| Familiar's Resurrection | 2 | Common | ||
| Fear the Sun | 2 | Common | ||
| Final Sacrifice | 2 | Common | ||
| Floating Harness | 2 | Common | ||
| Instant Armor | 2 | Common | ||
| Marvelous Mount | 2 | Common | ||
| Peaceful Rest | 2 | Common | ||
| Resist Energy | 2 | Common | ||
| Summoner's Precaution | 2 | Common | ||
| Summoner's Visage | 2 | Common | ||
| Tracing Bond | 2 | Common |