Spell: Mercurial Stride
Your form ripples as you take on the fluidity and toxicity of quicksilver. You partially shift into a liquid metal form and Stride up to twice your speed. During this movement, you can pass through one creature's space—without needing to attempt a check to Tumble Through—by splitting into droplets of mercury and reforming on the other side, though you can't end your turn in such a space. Passing through a creature's space in this way exposes it to mercury poisoning, with a Fortitude save.
Critical Success The target is unaffected.
Success The target becomes Sickened 1.
Failure The target becomes Sickened 2 and takes @item.level+2)d6 poison damage.
Critical Failure The target becomes Sickened 2 and takes (@item.level+2)*2)d6 poison damage.
Heightened (+1) The damage increases by 1d6 on a failure and 2d6 on a critical failure.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Aromatic Lure | 4 | Rare | |
| Bestial Curse | 4 | Common | |
| Call The Blood | 4 | Uncommon | |
| Channel Arrogance | 4 | Uncommon | |
| Chromatic Armor | 4 | Common | |
| Chromatic Ray | 4 | Common | |
| Clairvoyance | 4 | Common | |
| Clownish Curse | 4 | Uncommon | |
| Confusion | 4 | Common | |
| Containment | 4 | Common | |
| Countless Eyes | 4 | Common | |
| Daydreamer's Curse | 4 | Uncommon | |
| Deathless March | 4 | Rare | |
| Detect Creator | 4 | Rare | |
| Detect Scrying | 4 | Uncommon | |
| Discern Lies | 4 | Uncommon | |
| Dispelling Globe | 4 | Uncommon | |
| Dull Ambition | 4 | Common | |
| Enervation | 4 | Common | |
| Enhance Senses | 4 | Uncommon |