Spell: Mercurial Stride
Your form ripples as you take on the fluidity and toxicity of quicksilver. You partially shift into a liquid metal form and Stride up to twice your speed. During this movement, you can pass through one creature's space—without needing to attempt a check to Tumble Through—by splitting into droplets of mercury and reforming on the other side, though you can't end your turn in such a space. Passing through a creature's space in this way exposes it to mercury poisoning, with a Fortitude save.
Critical Success The target is unaffected.
Success The target becomes Sickened 1.
Failure The target becomes Sickened 2 and takes (@item.level+2)d6 poison damage.
Critical Failure The target becomes Sickened 2 and takes ((@item.level+2)*2)d6 poison damage.
Heightened (+1) The damage increases by 1d6 on a failure and 2d6 on a critical failure.