Spell: Elemental Breath
Level5
Traditions
Cast2 or 3
Area60
Rarity
Traits
You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element. Roll 1d6 to determine the element. If you used 3 actions to Cast this Spell, you can choose the element instead. This spell gains the trait matching the element.
Each creature in the cone must attempt a basic Reflex save.
- Air Strong winds and lightning strikes buffet creatures in the cone, dealing 6d10 electricity damage. A creature that fails its save is also pushed 10 feet.
- Earth A cone of mud deals 5d10 bludgeoning damage to creatures in the area. A creature on the ground that fails its save slips and falls Prone.
- Fire A surging cone of fire deals 7d10 fire damage.
- Metal A cone of rust slices flesh and damages metal. Each creature in the area takes 5d10 slashing damage. A creature made of metal gets a result one degree of success worse than it rolled, and an unattended metal object gets a critical failure.
- Water A torrent of chilled water deals 3d10 cold damage and 3d10 bludgeoning damage.
- Wood Branches rip through creatures, dealing 3d10 piercing damage and 3d10 slashing damage. Ground in the area becomes difficult terrain for 1 minute.
Heightened (+1) The damage increases by [[/r 1d10]]. For water and wood, you can choose which damage type increases for each rank the spell is heightened.