Spell: Daemon Form
You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form. You must have enough space to expand into, or the spell is lost. When you Cast this Spell, you choose lacridaemon, leukodaemon, meladaemon, or venedaemon. The battle form is Medium if you choose lacridaemon or venedaemon. While in this form, you gain the daemon, fiend, and unholy traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
You gain the following statistics and abilities regardless of the form that you choose:
AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
20 temporary Hit Points and weakness 5 to holy.
A +2 status bonus to all saving throws against death effects.
Resistance 10 to poison.
Darkvision.
One or more attacks specific to the battle form you use, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +21, and your damage bonus is +12. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.
Athletics modifier of +23, unless your own modifier is higher.
You also gain specific abilities based on the type of Daemon you choose:
Lacridaemon Speed 25 feet, fly 40 feet; resistance 10 to cold
Size Medium
Melee 1 jaws (magical, unholy), Damage 1d8 piercing plus 1d6 cold and 1d4 poison
Melee 1 claw (agile, magical, unholy), Damage 1d6 slashing plus 1d6 cold.
Leukodaemon Speed 25 feet, fly 40 feet; +2 status bonus to saves against diseases
Size Large
Melee 1 jaws (magical, reach 10 feet, unholy), Damage 2d10 piercing
Melee 1 claw (agile, magical, reach 10 feet, unholy), Damage 2d6 slashing
Ranged 1 composite longbow (deadly d10, magical, range increment 100 feet, unholy, volley), Damage 2d8 piercing.
Meladaemon Speed 25 feet, fly 40 feet
Size Large
Melee 1 jaws (magical, reach 10 feet, unholy), Damage 2d10 piercing
Melee 1 claw (agile, magical, reach 10 feet, unholy, void), Damage 1d6 slashing plus 1d6 void, and after a successful Strike, you can spend an action to attempt to Grab the target.
Venedaemon Speed 25 feet; sense magical items and active spells within 60 feet as an imprecise sense
Size Medium
Melee 1 tentacle (agile, magical, reach 10 feet, unholy), Damage 2d6 bludgeoning.
Related Spells
| Name | Rank | Rarity | Tradition | Traits |
|---|---|---|---|---|
| Demon Form | 6 | Common | ||
| Devil Form | 6 | Common | ||
| Dragon Form | 6 | Common | ||
| Patron's Protector | 6 | Common | ||
| Awaken Entropy | 6 | Common | ||
| Bound in Death | 6 | Uncommon | ||
| Dominate | 6 | Uncommon | ||
| Doom Mark | 6 | Common | ||
| Necrotize | 6 | Common | ||
| Ravenous Darkness | 6 | Uncommon | ||
| Repulsion | 6 | Common | ||
| Siege Weapon's Blessing | 6 | Uncommon | ||
| Skeleton Army | 6 | Common | ||
| Spellwrack | 6 | Common | ||
| Temporal Ward | 6 | Rare | ||
| Truesight | 6 | Common | ||
| Vampiric Exsanguination | 6 | Common | ||
| Catch Your Name | 6 | Rare | ||
| Crimson Breath | 6 | Rare | ||
| Cursed Metamorphosis | 6 | Common |