Spell: Oneiric Mire
You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is difficult terrain.
Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a –10-foot circumstance penalty to its Speeds. On a critical failure, it's also Immobilized. In addition to the normal actions to Escape, at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against oneiric mire, the creature fully disbelieves the illusion and no longer needs to make Will saves to risk a Speed penalty or being immobilized, though the area is still difficult terrain.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Mind of Menace | 3 | Common | |
| Blindness | 3 | Common | |
| Bottomless Stomach | 3 | Common | |
| Caster's Imposition | 3 | Uncommon | |
| Cup of Dust | 3 | Common | |
| Curse of Lost Time | 3 | Common | |
| Day's Weight | 3 | Common | |
| Deep Sight | 3 | Rare | |
| Familiar's Face | 3 | Common | |
| Haste | 3 | Common | |
| Heatvision | 3 | Uncommon | |
| Horde of Underlings | 3 | Rare | |
| Organsight | 3 | Common | |
| Scrying Ripples | 3 | Common | |
| Slow | 3 | Common | |
| Veil of Privacy | 3 | Uncommon | |
| Web of Eyes | 3 | Common | |
| Phantom Prison | 3 | Common | |
| Ocular Overload | 4 | Common | |
| Trickster's Feathers | 4 | Rare |