Spell: Mantis's Grasp
Level4
Traditions
Cast2
Range120 feet
Targets1 creature
Rarity
Traits
You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place. The effects are determined by the creature's Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is Immobilized for 1 round.
Critical Failure The target takes double damage and is immobilized for 1 minute. At the end of each of its turns, the target can attempt to Escape. The Escape DC is equal to your spell DC.
Heightened (7th) You can target up to 5 creatures.